This episode is all about Auctions.  We get into some news and recently played games, and then jump right in to our main topic.  We discuss (among other things):

- brother story (EG, Taj, Ra, Goa, AoS, PoF....Maharaja!) it might be that they bring a game out of the casual realm you can't just choose something reasonable when it's your turn you have to fight for resources and be able to set values for them

- granularity/scale

- types: open/sequential/fixed price/dutch/blind, restrictions on bids

- unusual auctions: Taj (6 simultaneous rewards), Beowulf (changing currency, bidding for reward selection order), SoE (turn order and alliances)

- stretch: isn't area influence an auction?  EG: bidding cubes over many turns to win VP's

- evaluation: this is one skill that auction games stress, there are games where you compete for items or actions by simply selecting them in sequence (caylus, perikles) with auctions, there's the additional layer of having to evaluate the available item(s) compared to the resources you can afford to spend for example, something is "worth" 6 gold, and you have 6, but spending it all is going to kill you this turn not necessarily the same value per player you may need to bid on items just to make sure another player doesn't get it too cheaply, can be risky, fun?

- balance mechanism

- income: where does money go?

- close: auctions are not all the same, if you hate one game because of auctions don't automatically dismiss other auction games

Hosts
Mark Haberman (habermanm)
Jim Cote (ekted)

Index
00:00:00 Intro
00:00:48 News
00:01:51 On the Radar
00:04:13 Recently Played
00:15:44 Victory Points
00:19:00 Main Segment (Auctions)
01:13:06 Outro

Modern Art image by Moviebuffs

Direct download: TheMetagamers_Episode16.mp3
Category: podcasts -- posted at: 11:13 AM
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